![]() Money propels the EVE universe which makes EVE Echoes Trading one of the most essential in-game activities by learning how to exchange goods favorably you can become a serious economic figure. In EVE Echoes you can take part in various in-game activities, including completing missions, exploring the vast in-game world, fighting off space pirates, setting up mining operations, getting involved in various planetary operations, and, of course, engaging with other players (on both friendly and very hostile terms). In the economy-driven universe of EVE Echoes, most of these actions are completed to earn money in form of InterStellar Kredits (ISK) so that you can build a better Fleet, upgrade your Pilot and equipment, strengthen your position, and so on. Times have changed, however, as CCP Games entered into a cooperation with NETEASE (one of the biggest companies on the mobile games market) and created EVE Echoes - a sci-fi mobile MMORPG and a spiritual successor to CCPs original title.ĮVE Echoes offers you a fresh start, a level playing field (at least compared to normal EVE), a vast sandbox universe - comparable in size to the original, well-known-and-loved in-game systems from the PC version (including EVE Echoes Marketplace, System Security ratings, Missions, Asteroid Mining, and many more), and unprecedented ease of access as it can be played anywhere - provided you have a smartphone with internet access. EVE is one of the most brutal, immersive, and challenging online games available, but it never was easily-accessible in nature, which has resulted in a rather limited player base. EVE's universe is shaped by people who play it, and there are almost no restrictions - players participate in creating the vast in-game economy, form corporations, alliances, engage in political schemes and wars (some of which are so massive, nothing in the MMO world can't even compare). It is an open-world space-based MMORPG published by CCP Games, known for its massive world (or space, rather) which can be freely roamed and explored by players. It seems, by Dappgambl's analysis the only way for NFTs to bounce back from death is to change what fundamentally made NFTs appealing for its biggest champions in the first place.Original EVE is with us since the year 2003 which makes it one of the oldest still-running sandbox games. ![]() This advice echoes what many critics at the height of the NFT craze were saying about the phenomenon - that they were useless and oftentimes very ugly. ![]() "To weather market downturns and have lasting value, NFTs need to either be historically relevant (akin to first-edition Pokémon cards), true art, or provide genuine utility." Offering some advice on how the NFT market could bounce back from being literally worthless, Dappgambl opined that NFTs need to actually do something. "These statistics not only underline the disparity within the top echelons of the NFT world but also serve as a stark reminder that, despite all the glitter and allure, genuine value in this market can be elusive," Dappgambl wrote. The site further stated that the environmental impact of creating those unsold, worthless NFTs is the equivalent of "the yearly emissions of 3,531 cars."ĭappgambl decided to check their data while ignoring the giant swath of unsold, worthless NFTs and look at only the top-value items, but the outlook for NFTs there was similarly bleak, as 41 percent of the top NFTs are selling between $5 and $100 - a far cry from the days when NFTs regularly made headlines for selling in the millions. "Our study identified 195,699 NFT collections with no apparent owners or market share," Dappgambl wrote. ![]() The study further finds that of all the NFTs minted that they surveyed, only 21 percent were ever sold. In essence, this means that an estimated 95 percent of NFTs literally are worth nothing currently. Of those surveyed, 69,795 of them have a market cap of 0 Ethereum (ETH). The study intended to survey the health of the NFT market and analyzed 73,257 NFT collections. ![]() According to Dappgambl's study, many NFTs are now literally worthless. It's undeniable that much of the world has moved on from the once-inescapable craze of NFTs as people grew bored of Bored Apes and left Lazy Lions behind, but perhaps nothing proves that quite like a recent study from Dappgambl.ĭuring the heyday of NFTs, their doubters felt that the garish JPEGs were scams - "collectibles" whose value was inflated by a zealous market, but ultimately worthless. ![]()
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