![]() (And I haven’t even gotten to the fact that your Orange Battery can be used to take away annoying opposing powers that get in your way!) If you send Adam out and he gets stuck on the other side of the universe board, simply activate Shatterstar’s Trait and escort Klarion to the other side of the Map, where Klarion can unleash Teekl (as a free action!) for some righteous Charge/Blades action!! This means that you can easily deploy Adam Strange to pick off your opponent’s best supporting pieces OR take a potshot at your opponent’s Primary Attacker, then have a 50% chance to return Adam Strange to the relative safety of your side of the board.īut since that’s not always gonna happen, we’re pairing Adam up with Shatterstar and Klarion the Witch Boy. During the beginning of your turn, if the marker is on the map, roll a d6 that can’t be rerolled and on a result of 4-6, place Adam Square in the square with the Zeta Beam marker and remove it from the map.). On a result of 4-6, immediately place Adam Strange in the square with the Zeta Beam marker and remove it from the map. After actions resolve, roll a d6 that can’t be rerolled. When you do, place Adam Strange in any legal square on the map and he may then make a ranged combat attack as a free action. Place a Zeta Beam marker in the square that Adam Strange currently occupies, removing any other of these markers from the map. Now look at Adam Strange’s Trait ( ZETA-BEAM: Give Adam Strange a power action. “ If I were a Thor character, I’d be Zeta Ray Bill! Geddit?!” Your first move on the Map is to use Blind Al’s power to deal one damage to Strange and push him out of your starting area. How does it work? First, since Ophidian is Possessing Adam Strange, you can pump up either his Attack or Damage Value by one and also give him Sidestep or Pulse Wave. Walls? This team doesn’t even notice them. What they need is a real change of pace! Why move your figures in the manner dictated by rules and conventional thinking when you can simply just have them appear where you want them to appear and attack that same turn? Hindering terrain? So what. Those players will in fact have to spend time counting spaces, deciding their route and remembering to subtract two when they carry someone. Now, for this Saturday’s Wizkids Open, it’s come to my attention that a lot of people are planning to run teams where the pieces just move across the map one square at a time and from one side to the other. Why I’d Play This: If you’re a longtime fan of the blog, you know that sometimes I get on a kick where I like to “rehabilitate” nerfed characters from the Heroclix Watchlist, just like this article and this article show. ![]() WOLR203.12 Spotlight ( Orange) - 6 Points WOLR103 Power Battery ( Orange Lantern Corps) - 2 Points ( w/ WOL063 Ophidian Possessing) - 25 Points Team Name: Revenge of the Nerfed 3.0: Hit and Rann To do so, I’d run a little team I like to call… ![]() “Okay, so I would go with a team that had extreme mobility, so I could bum rush Nick Fury (or whoever the Primary Attacker is) at a time and place of my choosing. Before you take his advice, just know that this is the last known photograph of Ninwashui… ![]()
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